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Ship Type: Clone Z-95 Headhunter
Ship Info
| Position | Faction | Ship Type | Pilot Names | # Squadrons | # Tournaments | avg Percentile |
|---|---|---|---|---|---|---|
| 1. | Clone Z-95 Headhunter |
7th Sky Corps Pilot
-
Reaper Squadron Scout
-
“Killer”
-
“Drift”
-
“Stub”
-
“Knack”
-
“Hawk”
-
“Warthog”
-
“Boost”
-
“Slider”
|
10
0.34% |
1
0.86% |
0.0% |
Some Notable Squadrons
Pilots
| Position | Card Image | Pilot Name | Faction | Ship Type | # Squadrons | # Tournaments | avg Percentile | Weighted Score |
|---|---|---|---|---|---|---|---|---|
| 1. |
|
“Killer” | Clone Z-95 Headhunter |
1
0.03% |
1
0.86% |
0.0% | ||
| 2. |
|
“Stub” | Clone Z-95 Headhunter |
4
0.13% |
1
0.86% |
0.0% | ||
| 3. |
|
“Slider” | Clone Z-95 Headhunter |
2
0.06% |
1
0.86% |
0.0% | ||
| 4. |
|
“Warthog” | Clone Z-95 Headhunter |
3
0.1% |
1
0.86% |
0.0% | ||
| 5. |
|
“Knack” | Clone Z-95 Headhunter |
4
0.13% |
1
0.86% |
0.0% |
Upgrades
| Position | Card Image | Upgrade | Upgrade Type | # Squadrons | # Tournaments | avg Percentile | Weighted Score |
|---|---|---|---|---|---|---|---|
| 1. |
|
Cluster Missiles | Missile |
1
0.03% |
1
0.86% |
0.0% | |
| 2. |
|
Concussion Missiles | Missile |
5
0.17% |
1
0.86% |
0.0% | |
| 3. |
|
Proton Rockets | Missile |
1
0.03% |
1
0.86% |
0.0% | |
| 4. |
|
Shield Upgrade | Modification |
3
0.1% |
1
0.86% |
0.0% | |
| 5. |
|
Fire-Control System | Sensor |
6
0.2% |
1
0.86% |
0.0% | |
| 6. |
|
Elusive | Talent |
1
0.03% |
1
0.86% |
0.0% | |
| 7. |
|
Predator | Talent |
1
0.03% |
1
0.86% |
0.0% | |
| 8. |
|
Synchronized Console | Modification |
7
0.24% |
1
0.86% |
0.0% | |
| 9. |
|
Dedicated | Talent |
4
0.13% |
1
0.86% |
0.0% | |
| 10. |
|
Passive Sensors | Sensor |
1
0.03% |
1
0.86% |
0.0% | |
| 11. |
|
Mag-Pulse Warheads | Missile |
3
0.1% |
1
0.86% |
0.0% |
List Archetypes
| Position | Archetype Name | Faction | Ship Types | # Squadrons | # Tournaments | avg Percentile |
|---|
7th Sky Corps Pilot
Reaper Squadron Scout
“Killer”
“Drift”
“Stub”
“Knack”
“Hawk”
“Warthog”
“Boost”
“Slider”
“Kickback”
Diamond-Boron Missiles
Munitions Failsafe
“Contrail”
Ion Limiter Override
Ion Bombs
“Klick”
R3 Astromech
Alpha-3E “Esk”
“Wolffe”
Wolfpack
Veteran Tail Gunner
“Jag”
R4-P Astromech
Synchronized Console
Shield Upgrade
Dedicated
Passive Sensors
Concussion Missiles