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List Archetype
Overview
Position | Archetype Name | Faction | Ship Types | # Squadrons | # Tournaments | avg Percentile |
---|---|---|---|---|---|---|
1. | (unnamed) |
TIE/ln Fighter
TIE/D Defender TIE Advanced x1 |
14
0.16% |
13
2.6% |
28.32% |
Some Notable Squadrons
Tournament | Players | Swiss | Cut | Squad List |
---|---|---|---|---|
Tier 1 April Tournament
Store Event 2019-04-14 |
4 | 2 |
Darth Vader
(TIE Advanced x1)
Predictive Shot
Fire-Control System
Countess Ryad (TIE/D Defender) Juke Fire-Control System “Mauler” Mithel (TIE/ln Fighter) Predator Visit Archetype - played by Brant Chivers |
|
Cloud City X-wing Turnir
Store Event 2019-01-12 |
13 | 5 |
Darth Vader
(TIE Advanced x1)
Advanced Sensors
Seyn Marana (TIE/ln Fighter) Marksmanship Rexler Brath (TIE/D Defender) Juke Fire-Control System Visit Archetype - played by Djordje Stojsic |
Pilots
Position | Card Image | Pilot Name | Faction | Ship Type | # Squadrons | # Tournaments | avg Percentile | Weighted Score |
---|---|---|---|---|---|---|---|---|
1. |
|
Darth Vader | TIE Advanced x1 |
13
0.15% |
12
2.4% |
28.95% | ||
2. |
|
Rexler Brath | TIE/D Defender |
10
0.11% |
10
2.0% |
29.72% | ||
3. |
|
Seyn Marana | TIE/ln Fighter |
5
0.05% |
5
1.0% |
27.99% | ||
4. |
|
“Scourge” Skutu | TIE/ln Fighter |
3
0.03% |
3
0.6% |
33.07% | ||
5. |
|
Colonel Vessery | TIE/D Defender |
2
0.02% |
2
0.4% |
24.42% | ||
6. |
|
Del Meeko | TIE/ln Fighter |
1
0.01% |
1
0.2% |
27.88% | ||
7. |
|
Black Squadron Ace | TIE/ln Fighter |
1
0.01% |
1
0.2% |
25.69% | ||
8. |
|
Academy Pilot | TIE/ln Fighter |
2
0.02% |
2
0.4% |
16.95% | ||
9. |
|
Countess Ryad | TIE/D Defender |
2
0.02% |
2
0.4% |
25.23% | ||
10. |
|
Gideon Hask | TIE/ln Fighter |
1
0.01% |
1
0.2% |
32.35% | ||
11. |
|
Maarek Stele | TIE Advanced x1 |
1
0.01% |
1
0.2% |
20.14% | ||
12. |
|
“Mauler” Mithel | TIE/ln Fighter |
1
0.01% |
1
0.2% |
37.5% |
Upgrades
Position | Card Image | Upgrade | Upgrade Type | # Squadrons | # Tournaments | avg Percentile | Weighted Score |
---|---|---|---|---|---|---|---|
1. |
|
Juke | Talent |
13
0.15% |
13
2.6% |
29.65% | |
2. |
|
Fire-Control System | Sensor |
12
0.14% |
11
2.2% |
28.35% | |
3. |
|
Hate | Force Power |
6
0.07% |
6
1.2% |
27.73% | |
4. |
|
Afterburners | Modification |
4
0.04% |
4
0.8% |
26.72% | |
5. |
|
Marksmanship | Talent |
5
0.05% |
5
1.0% |
26.68% | |
6. |
|
Advanced Sensors | Sensor |
4
0.04% |
4
0.8% |
27.98% | |
7. |
|
Intimidation | Talent |
2
0.02% |
2
0.4% |
26.79% | |
8. |
|
Jamming Beam | Cannon |
2
0.02% |
2
0.4% |
30.12% | |
9. |
|
Predator | Talent |
3
0.03% |
3
0.6% |
35.04% | |
10. |
|
Collision Detector | Sensor |
2
0.02% |
2
0.4% |
33.82% | |
11. |
|
Heavy Laser Cannon | Cannon |
3
0.03% |
3
0.6% |
26.01% | |
12. |
|
Stealth Device | Modification |
2
0.02% |
2
0.4% |
17.75% | |
13. |
|
Crack Shot | Talent |
1
0.01% |
1
0.2% |
32.35% | |
14. |
|
Concussion Missiles | Missile |
1
0.01% |
1
0.2% |
20.14% | |
15. |
|
Predictive Shot | Force Power |
1
0.01% |
1
0.2% |
37.5% |
Archetype Matchups
Position | Archetype Name | Ship Types | Games: W/L | Win-Loss Ratio |
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