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List Archetype
Overview
| Position | Archetype Name | Faction | Ship Types | # Squadrons | # Tournaments | avg Percentile |
|---|---|---|---|---|---|---|
| 1. | (unnamed) |
TIE/sf Fighter
TIE/sf Fighter TIE/sf Fighter TIE/sf Fighter TIE/fo Fighter |
2
0.01% |
2
0.15% |
30.41% |
Some Notable Squadrons
Pilots
| Position | Card Image | Pilot Name | Faction | Ship Type | # Squadrons | # Tournaments | avg Percentile | Weighted Score |
|---|---|---|---|---|---|---|---|---|
| 1. |
|
Captain Phasma | TIE/sf Fighter |
2
0.01% |
2
0.15% |
30.41% | ||
| 2. |
|
Zeta Squadron Survivor | TIE/sf Fighter |
2
0.01% |
2
0.15% |
29.0% | ||
| 3. |
|
Epsilon Squadron Cadet | TIE/fo Fighter |
1
0.0% |
1
0.07% |
37.5% | ||
| 4. |
|
“Quickdraw” | TIE/sf Fighter |
1
0.0% |
1
0.07% |
37.5% | ||
| 5. |
|
Commander Malarus | TIE/fo Fighter |
1
0.0% |
1
0.07% |
23.33% |
Upgrades
| Position | Card Image | Upgrade | Upgrade Type | # Squadrons | # Tournaments | avg Percentile | Weighted Score |
|---|---|---|---|---|---|---|---|
| 1. |
|
Advanced Optics | Tech |
2
0.01% |
2
0.15% |
26.87% | |
| 2. |
|
Special Forces Gunner | Gunner |
1
0.0% |
1
0.07% |
37.5% | |
| 3. |
|
Advanced Sensors | Sensor |
1
0.0% |
1
0.07% |
37.5% | |
| 4. |
|
First Order Ordnance Tech | Gunner |
1
0.0% |
1
0.07% |
37.5% | |
| 5. |
|
Shield Upgrade | Modification |
1
0.0% |
1
0.07% |
37.5% | |
| 6. |
|
Pattern Analyzer | Tech |
1
0.0% |
1
0.07% |
37.5% | |
| 7. |
|
Mag-Pulse Warheads | Missile |
1
0.0% |
1
0.07% |
37.5% | |
| 8. |
|
Deadeye Shot | Talent |
1
0.0% |
1
0.07% |
37.5% | |
| 9. |
|
Munitions Failsafe | Modification |
1
0.0% |
1
0.07% |
23.33% | |
| 10. |
|
Targeting Synchronizer | Tech |
1
0.0% |
1
0.07% |
23.33% | |
| 11. |
|
Cluster Missiles | Missile |
1
0.0% |
1
0.07% |
23.33% | |
| 12. |
|
Fire-Control System | Sensor |
1
0.0% |
1
0.07% |
23.33% | |
| 13. |
|
Elusive | Talent |
1
0.0% |
1
0.07% |
23.33% |
Archetype Matchups
| Position | Archetype Name | Ship Types | Games: W/L | Win-Loss Ratio |
|---|
Captain Phasma
Deadeye Shot
Pattern Analyzer
Special Forces Gunner
“Quickdraw”
Advanced Optics
Shield Upgrade
Zeta Squadron Survivor
Mag-Pulse Warheads
Advanced Sensors
Epsilon Squadron Cadet
Targeting Synchronizer
Fire-Control System
Munitions Failsafe
Commander Malarus
Cluster Missiles
Elusive